Todo sobre la creación, diseño y programación de nuevo software para
nuestro Spectrum

Moderador: Sir Cilve Sinclair


Notapor andydansby el Dom Jul 16, 2017 5:15 pm

After many months of development, I am working on my final dungeon for the Zelda tribute game. It is written in the MK2 engine and is rather large at 180 playable screens and lots of puzzles. I've still have enemy placements and music to add, but it's pretty close to completion on the actual game play itself.

From what I've seen, this is the largest script made for a MK2 game with close to 8k lines of script (it will be over 8k when I am finished with the dungeon). I will keep everyone posted with further updates.

I would like to say that the MK2 engine is rather robust with quite a few possibilities. If you are interested in developing a game, this is certainly a good engine to work with.

Take care
Andy Dansby
rst 0
Mensajes: 4
Registrado: Mie Jun 28, 2017 1:11 pm

Re: Xelda

Notapor Ivanzx el Mar Jul 18, 2017 10:50 pm

I am really looking forward to seeing it finished!

Thanks for sharing your progress and tips which can be useful for other programmers :)
Mensajes: 1153
Registrado: Lun May 07, 2007 12:11 pm
Ubicación: Frankfurt, Germany

Re: Xelda

Notapor xdios el Vie Jul 21, 2017 11:43 pm

Go Andy go! :D

Really impressive that lot of script lines. No doubt it is going to be a complex game.
Te espero como @greenwebsevilla en Twitter e Instagram
rst 0
Mensajes: 11
Registrado: Mar Feb 09, 2016 9:48 am

Volver a Programación y nuevos desarrollos

¿Quién está conectado?

Usuarios navegando este Foro: No hay usuarios registrados visitando el Foro y 1 invitado