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Xelda

NotaPublicado: Dom Jul 16, 2017 5:15 pm
por andydansby
After many months of development, I am working on my final dungeon for the Zelda tribute game. It is written in the MK2 engine and is rather large at 180 playable screens and lots of puzzles. I've still have enemy placements and music to add, but it's pretty close to completion on the actual game play itself.

From what I've seen, this is the largest script made for a MK2 game with close to 8k lines of script (it will be over 8k when I am finished with the dungeon). I will keep everyone posted with further updates.

I would like to say that the MK2 engine is rather robust with quite a few possibilities. If you are interested in developing a game, this is certainly a good engine to work with.

Take care
Andy Dansby

Re: Xelda

NotaPublicado: Mar Jul 18, 2017 10:50 pm
por Ivanzx
I am really looking forward to seeing it finished!

Thanks for sharing your progress and tips which can be useful for other programmers :)