Xelda

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Xelda

Notapor andydansby el Dom Jul 16, 2017 5:15 pm

After many months of development, I am working on my final dungeon for the Zelda tribute game. It is written in the MK2 engine and is rather large at 180 playable screens and lots of puzzles. I've still have enemy placements and music to add, but it's pretty close to completion on the actual game play itself.

From what I've seen, this is the largest script made for a MK2 game with close to 8k lines of script (it will be over 8k when I am finished with the dungeon). I will keep everyone posted with further updates.

I would like to say that the MK2 engine is rather robust with quite a few possibilities. If you are interested in developing a game, this is certainly a good engine to work with.

Take care
Andy Dansby
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Re: Xelda

Notapor Ivanzx el Mar Jul 18, 2017 10:50 pm

I am really looking forward to seeing it finished!

Thanks for sharing your progress and tips which can be useful for other programmers :)
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Re: Xelda

Notapor xdios el Vie Jul 21, 2017 11:43 pm

Go Andy go! :D

Really impressive that lot of script lines. No doubt it is going to be a complex game.
Te espero como @greenwebsevilla en Twitter e Instagram
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Re: Xelda

Notapor andydansby el Jue Ago 10, 2017 12:59 am

Getting just a little bit closer

https://youtu.be/LlSXyki7pfQ

enjoy

Andy Dansby
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Re: Xelda

Notapor Ivanzx el Lun Ago 14, 2017 9:51 pm

andydansby escribió:Getting just a little bit closer

https://youtu.be/LlSXyki7pfQ

enjoy

Andy Dansby


Good rendition of the Zelda theme!

How long until released?? :)
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Re: Xelda

Notapor andydansby el Mar Ago 15, 2017 10:00 pm

Ivanzx escribió:
andydansby escribió:Getting just a little bit closer

https://youtu.be/LlSXyki7pfQ

enjoy

Andy Dansby


Good rendition of the Zelda theme!

How long until released?? :)


I'm hoping with the next couple of months. I have to finish the music, which goes rather slow, draw the sprites, some of which are going to be ripped from Zelda and others will have to be drawn or ripped from other games. Next, I need to do enemy placement which will be a bit time consuming, but not horribly difficult. Finally, write up a quick manual.

I'm hoping I can get this all done in 2 months or so.

Soon, however, I want to invite others to do some play testing on the game to help find bugs. When play testing it will still be an unfinished game (enemy placement and sprite design). The game logic is already done (for the most part).

The game tops out at 180 playable screens and a number of screens which are the insides of houses which I don't include in the playable screens, so it's a rather good sized game.

It will all eventually be open sourced and commented (once I find some additional time). It's written in the MK2 engine and is mostly script. The concept is to let other people write additional sequels and reference my script to see how the game is written logically. Also with other eyes and brains come additional ideas which will improve on any additional sequels.

Andy Dansby
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