ZXodus][Engine

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cheveron
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ZXodus][Engine

Mensaje por cheveron » Jue Ago 15, 2013 1:11 pm

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Following the release of Knights & Demons DX, I've made the decision to use Boriel's ZX BASIC as the scripting tool for the ZXodus][Engine. I had originally planned to use Z88DK, but based on the number of games created with that versus the number of games created with ZX BASIC, I think the latter will be more accessible.

The engine has the following features:
  • 9x9 multi-color (8x1 attrıbute) viewport
  • 16 column text window (6x8 font)
  • 256 multi-color (16x16 pixel) 2D tiles
  • 256 multi-color (16x16 pixel) 3D dungeon tiles
  • 128x128 tile world map
  • 16 town maps of 32x32 tiles each
  • 16 NPCs per town
  • 11 character classes
  • two spell systems
  • melee and ranged combat
  • Ultıma 4 style dialog system
  • AY music player
  • BEEPer sound effects
  • Standalone character generator

Now the gotcha ... it won't be open source. Creating a decent cRPG is a ton of work, even if the engine is already written. So I reserve the right to choose who I license it to, as a form of quality control.
«Dime con quién andas, y te diré quién eres» — Cervantes

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