Beta testing Fuse 1.1.0 beta 2

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cheveron
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Beta testing Fuse 1.1.0 beta 2

Mensaje por cheveron » Dom Abr 28, 2013 4:31 pm

I hope Fred won't mind me reposting this here:

Hello everyone,
We are still preparing Fuse for a new release soon and would appreciate
help in testing that all the new features and all the old features are
working properly.

The key new features are:
* Spectranet emulation
* SpecDrum emulation
* Disciple emulation
* Movie recording to FMF files
* SpeccyBoot emulation
* GTK+ 3 Support
* Many Win32 enhancements
* POK file support
* PZX file read support
* Plus lots of bug fixes

The fixes since the last release are:

Fuse:
* Split SNET block into SNET, SNEF and SNER so that flash could
theoretically be saved separately - Spectranet SZX files from the
previous beta are now invalid
* Correct video timing for +2A/+3 etc machines
* Implement Spectranet's "suppress NMI" flipflop
* Fix inverted DISCiPLE printer busy logic
* Empty sound buffer when emulation is paused using a shortcut key on
Win32 UI (thanks, Lee Tonks)
* Add DISCiPLE ROM with EPSON printer support
* Correct restore of pentagon 1024 memory ports from snapshots
* Spectranet emulation bugfixes
* Make sure that SE RAM variables are initialised before they are
referenced
* Add separate switch to enable ZX Printer emulation
* Fix SE writing dock and exrom pages to snapshots
* Update SE ROMs to v4.04
* Reset machine when significant interfaces are connected/disconnected
* Fix in-memory disk image becoming corrupted after saving the disk file
* Update to v1.38 of the +3e ROMs (thanks, Guesser)
* Fix loading of EDSK files with redundant sector images
* Many manual updates
* Add support for storing ZX Printer state in SZX files
* Allow up to 15 joystick buttons to be defined to accommodate e.g.
XBox 360 ABXY button use
* Support setting late timings from SZX snapshots
* Support the binutils gold linker.
* Minor bugfixes

fuse-utils:
audio2tape:
* Print flag byte (thanks, Ivan Shmakov).
* Include read and computed checksum (thanks, Ivan Shmakov).
* Fix incomplete byte warning (thanks, Ivan Shmakov).

fmfconv:
* Force mpeg4 video encoder for youtube profile and don't force AAC
audio encoder for ipod profile.
* Fix a crash when converting PCM stereo samples to mono.
* Fix the build on Debian stable and fix a crash when encoding H.264
* Fix a crash when input file does not exist
* Support ffmpeg 1.0.1 API
* Improve addition of annotation field to au format files

If you'd like to help you can find the second beta binaries for various
systems at:

Debian (and hopefully Ubuntu):
http://people.igalia.com/berto/files/debian/fuse-beta/

There's packages for Debian 6 ("squeeze") and 7 ("wheezy"). Wheezy
packages use GTK+ 3, Squeeze uses GTK+ 2.

You need to install libspectrum8, fuse-emulator-common and either
fuse-emulator-gtk or fuse-emulator-sdl.

Windows:
Fuse (zipped)
http://www.mediafire.com/?8x30c5p9b7m4b2p
sha1sum: b2b30ac3e81740969e044361611f1c99ac1cdc28

Fuse (setup)
http://www.mediafire.com/?udy808t5978yeb7
sha1sum: 6f025b6d73490bd16c222930c89d99d77e84f13e

Fuse-utils (zipped)
http://www.mediafire.com/?xm8108b3536mvhc
sha1sum: 27b778b19e4292cea13c701d1801373390ad5a82

Mac OS X:
http://sourceforge.net/projects/fuse-fo ... p/download

Mac specific changes are:
* Support OS X 10.7
* Movie recording file selection should be for writing rather than
reading (thanks, deKay)
* Fix fullscreen modes (thanks, Adam Meath)
* Don't poll for joystick axes that do not exist to avoid going into a
loop when exiting the pref pane with non-existent joystick axes
selected
* Add documentation of External sound interfaces, add more hyperlinks
(thanks, Paul van der Laan).

Source code to build for other platforms:
https://fuse-emulator.svn.sourceforge.n ... ator/trunk
«Dime con quién andas, y te diré quién eres» — Cervantes

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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por mcleod_ideafix » Lun Abr 29, 2013 8:23 am

cheveron escribió:The key new features are:
* Spectranet emulation
* SpecDrum emulation
* Disciple emulation
* Movie recording to FMF files
* SpeccyBoot emulation
* GTK+ 3 Support
* Many Win32 enhancements
* POK file support
* PZX file read support
* Plus lots of bug fixes

* ULAplus? *coff coff* :P
Web: ZX Projects | Twitter: @zxprojects

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mcleod_ideafix
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por mcleod_ideafix » Lun Abr 29, 2013 7:40 pm

Back to the topic:

Specdrum emulation doesn't work at all. If you do an OUT 223,0, Fuse crashes. Tested on Windows 7 32 bits.
Specdrum is a very simple device. It's only a DAC, whose digital inputs can be updated by writting to port $DF.

If you need some examples of Specdrum playing digital tunes, here you have two of them I wrote some years ago:

A 2-channel Prelude, 1 sample (piano). Sound rendered to various devices (Speaker, AY, PWM, Specdrum):
viewtopic.php?f=6&t=1549#p18314 (see end of the post)

A 4-channel, 1 sample (piano) song:
viewtopic.php?f=6&t=1549&start=15#p18345
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cheveron
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por cheveron » Mar Abr 30, 2013 2:28 pm

mcleod_ideafix escribió:Specdrum emulation doesn't work at all...

I'm pretty sure the developers don't visit this forum and I'm not one of the developers so I'd suggest filing a bug.
http://sourceforge.net/p/fuse-emulator/bugs/
* ULAplus? *coff coff*

When this version is released I'm going to have a go at applying Gilberto's ULAplus patch for the SDL version of Fuse. However that's never going to make it into the main codebase as it's only for SDL. As I understand it ULAplus support is on the to-do list but because of the way Fuse handles colour it would take a complete rewrite of the display code, which is why no-one wants to do it. Aside from writing the code yourself, the best way to get someone else to do it is probably to complete the hardware and make it available for sale. :)
«Dime con quién andas, y te diré quién eres» — Cervantes

serbalgi
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por serbalgi » Mié May 01, 2013 9:35 am

mcleod_ideafix escribió:Specdrum emulation doesn't work at all [...]


Gracias por probar la versión y la información adicional. Reportado aquí:
https://sourceforge.net/p/fuse-emulator/bugs/294/

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cheveron
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por cheveron » Mié May 01, 2013 9:52 am

cheveron escribió:I'm pretty sure the developers don't visit this forum

I stand corrected. :)
«Dime con quién andas, y te diré quién eres» — Cervantes

serbalgi
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por serbalgi » Jue May 02, 2013 12:19 am

cheveron escribió:When this version is released I'm going to have a go at applying Gilberto's ULAplus patch for the SDL version of Fuse.

It would be great to have ULAplus in a future version :)

serbalgi
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por serbalgi » Jue May 02, 2013 12:21 am

mcleod_ideafix escribió:Specdrum emulation doesn't work at all [...]

El error ya ha sido corregido en el repositorio de código y será subsanado en el próxima versión. Mientras tanto, se puede "evitar" activando el modo estéreo en las opciones de sonido.

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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por Z80user » Dom May 26, 2013 3:31 pm

fuse-1.1.0-svn4919-win32 Probado en Windows Server 2008 R2 Datacenter

No encuentro en donde colocar la ROM del Spectranet, tampoco parece que venga.

En las opciones, no existe la opcion de seleccionar una ROM para el Spectranet tampoco
Si vas a tirar Hardware, primero pregunta si alguien lo puede recuperar.
No abandones un ordenador en un vertedero, donalo a alguien.

serbalgi
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Re: Beta testing Fuse 1.1.0 beta 2

Mensaje por serbalgi » Mar May 28, 2013 7:11 am

No se puede copiar una ROM, hay que instalar desde cinta. Las instrucciones para configurar Spectranet se encuentran en el manual o en la Wiki:
http://sourceforge.net/p/fuse-emulator/ ... Emulation/

Por cierto, ya ha sido liberada una versión estable:
viewtopic.php?f=5&t=3277

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